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The Complete Series
Exiles: Down the Rabbit Hole
Exiles: A World Apart
Exiles: Out of Time
Exiles: Legacy (Volume 4)
Exiles: Unnatural Instinct (Volume 5)
Exiles: Fantastic Voyage (Volume 6)
Exiles: A Blink in Time (Volume 7)
Exiles: Earn Your Wings (Volume 8)
all reviews by wil
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Exiles:
Down the Rabbit Hole (Volume 1)
ISBN: 0785108335
by Judd Winick
Art by Mike McKone
Marvel Comics, 2002
A blank canvas of desert. Suddenly, six figures appear out of nowhere,
one by one. As each introduces him or her self, it is revealed that
they are all X-Men, but each is from a different reality. A mysterious
figure known as a Time Broker shows up, and reveals why they have
been brought together. Each one of them has become unhinged from
their reality, and in order to put things right, they must fix what
has gone wrong in other realities. Sometimes, the goal is as easy
as freeing an old enemy from prison, but sometimes it's as difficult
as killing an old friend. Every reality is different, and must be
put right in the way that it belongs. Failure means being sent back
to their flawed realities, where they may end up comatose, crippled,
or even dead. Given minimal clues to their objective each time,
the group struggles against their own definitions of right and wrong,
good and evil, and friend and foe to do what must be done to move
on, and hopefully, eventually, go home. Judd Winick took the idea
behind the hit television series, Quantum Leap, and applied
it to the X-Men universe, with excellent results. Even if you don't
know them, you find yourself caring about each of these individuals,
these self-named Exiles. Down the Rabbit Hole is the first
book in the Exiles series.
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Exiles: A World Apart (Volume 2)
ISBN: 0785110216
by Judd Winick
Art by Mike McKone and Jim Calafiore
Marvel Comics, 2002
Continuing the tale of the Exiles, the group finds themselves in
the wilderness of Canada, facing off against a Hulk gone mad. Meeting
up with the Canadian mutant force known as Alpha Flight, led by
Wolverine, they discover that their mission is to protect the lives
of their would-be teammates, which means bringing down the Hulk
by themselves. Mimic finds himself benched due to his inability
to keep his body from mimicking the Hulk's radioactive nature, and
Thunderbird takes time to reflect upon his nature as a human being
with an alternate version of himself. We are also introduced to
the mysterious Weapon X, another team of reality jumpers with an
alternate set of goals that happens to collide with the Exiles'.
The second reality in this book has the majority of the team captured
by Skrulls, an alien race who have conquered the earth, and now
use mutants and superheroes as gladiators in games of mortal combat
for their own amusement. Only Blink and Morph are free, and struggle
to devise a plan to free their friends, and the entire world. Everything
gets set aside though, when a larger problem arrives from the far
end of space...Galactus, the eater of worlds. Now, the surviving
remnants of anenslaved planet must work together to bring down a
monster greater than any of them have ever faced.
A World Apart continues the excellent writing by Judd Winick.
Each reality the Exiles experience has elements that feel like home
in the X-Men universe, and combined with soap-opera relationships
forming among the regular crew, you'll find yourself wanting to
pick up the next book almost as soon as your done with this.
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Exiles:
Out of Time (Volume 3)
ISBN: 0785110852
by Judd Winick
Art by Mike McKone and Jim Calafiore
Marvel Comics, 2003
When last we heard from the group of "unhinged from time" X-Men
known as the Exiles, they had been forced to abandon a teammate
in a coma after a battle with Galactus, and taken on the new member,
Sasquatch. Now, set down on an Earth where mutants are imprisoned
from birth, they meet the other group of unhinged mutants, Weapon
X, and are given a task that goes against their nature as heroes.
Most of Weapon X accepts the mission as just another chore, as it
is their nature to do the dirty work the Exiles are too compassionate
to take on, but Mimic, Blink and the rest refuse their orders, and
with the help of an unlikely ally, attempt to find an alternate
solution.
The party never ends when you're an Exile. After putting up with
endless natural disasters at the hands of land-walking men, the
city of Atlantis has decided to wage war against the country of
Latveria. The Exiles' job in this reality looks easy enough... stop
Prince Namor, the leader of Atlantis, but as is often the case,
looks can be deceiving. An impenetrable forcefield protects the
city, and only Mimic can reach the power source to bring it down.
At the same time, the rest of the group must work with an intolerable
comrade, the arrogant Victor Von Doom, and protect the population
of Latveria.
The third and fourth realities are relatively short in comparison
to most Exiles' adventures. In one, the Exiles face off against
the mad Dr. Connors, aka The Reptile from Spider-Man, while the
other had them fighting a television-crazed being called Mojo, who
abducts Morph and tortures Nocturne. A short side story devoted
to Nocturne's bereavement for her lost love is thrown into to remind
us that there's some serious coupling going on here, and even though
they're mutant superheroes fighting through crazy, different realities,
they're also human beings deep down, and need the same things we
all need... companionship. Judd Winick continues to find a good
ground between serious drama and light-hearted comedy, and he never
lets up on the action. The story of the "Mojoverse" is a slightly
awkward way to end the book, leaving the reader with no cliffhanger
to encourage them to continue on to the fourth, but overall, Exiles:
Out of Time continues the tradition of quality we've come to
expect.
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