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| The Series
Books of Magic
The Books of Magic: Bindings (1)
The Books of Magic: Summonings (2)
The Books of Magic: Reckonings (3)
The Books of Magic: Transformations (4)
The Books of Magic: Girl in the Box (5)
The Books of Magic: The Burning Girl (6)
The Books of Magic: Death After Death (7)
Still to be reviewed:
The Books of Magic: The Names of Magic
all reviews by jen
What would you do if four creepy guys in trench coats emerged from
a dark alley and asked if you believed in magic? You'd probably
do what Timothy Hunter, the young hero of The Books of Magic,
does: you'd run. 12-year-old Tim is no fool, and he's naturally
suspicious when four mysterious men appear one day to offer him
experiences beyond his imagination. Tim, it transpires, has the
potential to become the greatest wizard of his age--a potential
he may fulfill for good or for evil.
Despite a superficial resemblance to another magically gifted young
boy with dark hair and glasses, Tim's story has little in common
with Harry Potter's (for one thing, his glasses are significantly
dorkier). Created by master storyteller Neil Gaiman and continued
by John Ney Rieber, The Books of Magic reflect a grittier,
more ambiguous, and quintessentially Neil Gaiman take on fantasy.
As he did in Sandman, Gaiman takes characters from the DC
universe and mixes them with older mythological figures to people
a wonderfully eclectic world.
Like any good piece of speculative fiction, The Books of Magic
are as much about the human experience as they are about magic.
As John Ney Rieber writes in his introduction to The Books of
Magic: Summonings, "Tim and Molly actually live in a realm that
has never been mapped by the Royal Geographic Society...people who've
lost touch with the place call it 'Adolescence.'" Tim's journey
through this strange and dangerous land is the journey of a teenager
struggling to find an identity: questioning his parents, questioning
his world, questioning himself. The various people in The Books
of Magic who would like to control Tim's destiny are neat metaphors
for the forces vying to shape our identities every day.
Artistically, the series recalls Sandman; it shifts back
and forth between a traditionally "realistic" comic book style,
a more impressionistic use of elongated figures and limited color
palettes, and delicate Charles Vess fairy tale illustration (Vess
contributes several covers to the series and draws the fairyland
scenes in the first book). Gaiman's original volume uses a different
artist for each story, while Peter Gross and Peter Snejbjerg trade
off for most of the rest of the series. Readers will react differently
to different takes on the characters, but all the artists preserve
the skinny awkwardness of Tim. Another common thread is Sherylin
van Valkenburgh's use of color to emphasize the bleakness of Tim's
modern-day London and his sense of disorientation as he moves through
different worlds (the sickeningly pink color scheme of Hell is particularly
memorable).
The Books of Magic series is ongoing, and further collections
are planned. Fans will want to read The Books of Fairie,
which explore the fairy characters from The Books of Magic.
There's also a series of novels, based on the comics stories, by
Carla Jablonski. Despite the "mature readers" warning on their covers,
The Books of Magic are quite appropriate for young adult
and high school collections. They do feature some gore, used mainly
to underscore the evil of various villains. Despite a drop in the
quality of storytelling in the later books, the series deserves
a place in libraries for the strength and relevance of its story.
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| Books
of Magic
Written by Neil Gaiman
Art by John Bolton, Scott Hampton, Charles Vess, Paul Johnson
ISBN: 1563890828
DC Comics (Vertigo), 1993
Despite his initial distrust of the afore-mentioned mysterious
men, Tim Hunter's life could use some magic. Our hero lives with
his widowed father, who barely seems to know Tim is there. His would-be
magical mentors, who include an endearing version of Hellblazer's
John Constantine, take him on a tour of the magical universe that
includes heaven, hell, fairyland, various comics, and the end of
time. At the end of the journey, Tim must decide whether to accept
his magical gifts or return to his previous ignorance. First, however,
he must survive the trip.
Each chapter of this original volume features a different artist,
giving it a rich variety of styles. Gaiman explores some of his
favorite themes: the nature of good and evil, magic as a double-edged
sword, and the importance of looking beyond your own reality. While
readers will want to know what happens to Tim afterwards, the story
can also stand alone.
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The
Books of Magic: Bindings (1)
Written by John Ney Rieber
Art by Gary Amaro, Peter Gross
ISBN: 1563891875
DC Comics (Vertigo), 1995
Reeling from the revelations of the the first volume, Tim Hunter
is finding it hard to cope; on top of his normal adolescent angst,
he has to contend with his magical destiny as well as doubts about
who his real parents are. His quest for answers leads him back to
fairyland, and into a host of new dangers. A visit with Death, the
sympathetic and frank figure from Sandman, helps Tim see
that finding himself is more important than unravelling the past.
John Ney Rieber handles Gaiman's characters well, and Gary Amaro
and Peter Gross create one of the more artistically cohesive volumes
of the series. Bindings introduces characters and storylines
that will appear throughout The Books of Magic, and features
Tim's first attempts to use his powers. Jane Yolen provides an inspiring
introduction.
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The
Books of Magic: Summonings (2)
Written by John Ney Rieber
Art by Peter Gross, Peter Snejbjerg, Gary Amaro, Dick Giordano
ISBN: 1563892650
DC Comics (Vertigo), 1996
In Bindings, Tim traveled beyond the confines of the ordinary
world. In Summonings, characters and beings from other realms
intrude on Tim's world with a vengeance. The king of the fairies,
a woman who had a child with a somewhat fallen angel, and a sympathetic
succubus named Leah are just a few of Tim's unexpected visitors.
What's more, Tim discovers that imagination can be a dangerous thing
when you have unheard-of magical powers. Summonings introduces
one of the series' most compelling characters: Molly, long-time
friend and potential girlfriend of Tim. It also introduces another
Tim--someone Tim might become if he makes the wrong choices about
his power. This future Tim, his mind twisted by a deal with a demon,
would like to make sure that his future comes true. Since he's the
world's most powerful magician, who's to stop him? Summonings
may confuse readers at first with its multitude of new characters,
but the series regains its footing when it focuses on Tim and Molly's
growing relationship.
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The
Books of Magic: Reckonings (3)
Written by John Ney Rieber
Art by Peter Snejbjerg, Peter Gross, John Ridgeway
ISBN: 1563893215
DC Comics (Vertigo), 1997
Tim wants to introduce Molly to the world of magic, but doing
so exposes her to dangers she had never imagined. Trapped by the
demon Barbatos, Molly discovers a dark plan to turn her into the
"perfect" woman for the future Tim. Reckonings
contains some of Rieber's funniest and most inventive ideas, particularly
his wonderfully bureaucratic Hell. While Molly fights to avoid being
turned into a living fashion doll, Tim must survive various trials
(including navigating a Hell that's "remodeling to serve you!")
before he's reunited with his love.
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The
Books of Magic: Transformations (4)
Written by John Ney Rieber
Art by Peter Gross
ISBN: 1563894173
DC Comics (Vertigo), 1998
After Tim and Molly's unscheduled jaunt to Hell and back, the
adults in their lives become concerned about their behavior. Forbidden
to see Tim, Molly tries to come to terms with the fact that her
boyfriend may become an evil villain. Meanwhile, Tim and his father
have a chance to rebuild their relationship (if magic doesn't get
in the way). Mr. Hunter has finally emerged from his grief and found
a new love, but Tim's future step-family includes a boy who may
be dangerously unhinged.
Transformations brings Tim face to face with the consequences
of the magic in his life. Desperate to avoid hurting Molly, Tim
accepts help from the sorceress Circe. But can any outside force
really prevent him from making the wrong choices? Transformations
is perhaps the most moving installment of the series, as Tim and
Molly do some painful growing up.
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The
Books of Magic: Girl in the Box (5)
Written by John Ney Rieber
Art by Peter Gross and Peter Snejbjerg
ISBN: 1563895390
DC Comics (Vertigo), 1999
When Girl in the Box opens, Tim is running away from home.
Struggling with the tattoo Circe gave him, Tim travels to America.
He hopes to find Zatanna, the only sane mage he's ever met, and
convince her to teach him. Meanwhile, Molly finds herself trapped
in fairyland in a contest with the vicious Amadan (the fairy court
jester). On his arrival in the U.S., Tim runs into the succubus
Leah (who's enjoying a modeling career) and is tempted away from
his goal for a bizarre sojourn in the desert. While Molly struggles
for survival in the jealous Titania's realm, Tim and Leah encounter
a hip hop Cupid and Psyche and a kitchen-sink collection of magical
happenings.
With Girl in the Box, Rieber's grasp on the story seems
to slip. Tim drifts through this installment, paralyzed by uncertainty,
while the story's other characters offer shallow psychological insights
into his behavior. The L.A. sequences don't serve Tim's story very
well--it's very hard to pull off pop culture riffs like the ones
Rieber attempts here. While The Books of Magic have always
mixed magical and mythological elements from all over the world,
Girl in the Box and the volumes that follow suffer from too
many new ideas that never seem to develop.
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The
Books of Magic: The Burning Girl (6)
Written by John Ney Rieber and Peter Gross
Art by Peter Gross and Peter Snejbjerg
ISBN: 1563896192
DC Comics (Vertigo), 2000
In The Burning Girl, Molly finds that her stay in fairyland
may be extended indefinitely. Tricked by Titania into making a classic
mistake, Molly's fury sparks an all-out war for the future of the
fairy realm. The struggle between fairyland and Hell, in which Rieber
and Gross throw some light on fairyland's origins, is the focus
of the sixth volume. The conflict eventually reaches Tim, although
his powers prove unnecessary. Tim's attempts to learn about his
magic by using it continue to be frustrated, as Zatanna is reluctant
to take him on as a student. As Tim gropes for a purpose in life,
Molly returns to the human world only to find herself irrevocably
changed. Tim's confusion makes him oblivious to her anguish, and
he risks driving away the one person who can keep him grounded.
All Tim's friends and mentors seem to have decided to let him flounder,
and the end of The Burning Girl finds him no closer to understanding
his powers.
Artistically, The Burning Girl is one of the loveliest
and most inventive chapters in the series. It has moments of cleverness--Rieber
and Gross create an interesting back story for fairyland with some
elements of British Isles lore, and there's a fascinating (if disappointingly
unresolved) sequence with a group of children raised by a rebel
librarian in the American west. Unfortunately, the writing is still
not up to the standard of the first books. Tim's story continues
to advance slowly, if at all, and the characters we have come to
love seem robbed of the satisfying resolutions we've come to hope
for. Librarians will want to be aware of a slight increase in the
use of profanity in this volume, as well as a few panels of sensuality.
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The
Books of Magic: Death After Death (7)
Written by John Ney Rieber
Art by Peter Gross, Jill Thompson, Temujin, and Richard Case
ISBN: 1563897407
DC Comics (Vertigo), 2001
Death After Death brings Tim home to London to find his
place usurped by a changeling and his future step-brother Cyril
crazier than ever. While he's happy for his dad and Holly, Tim is
still hurting after the climatic events of the last book. Meanwhile,
there seems to be no rest for the young magician; on his way home,
Tim finds himself caught up in yet another war. This time, Heaven
is at war with itself; while the noble Araquel fights to protect
Tim, less benign forces conspire to use Cyril against him. Rieber,
Gross, and Temujin conceive a hilarious sequence in which Cyril,
advised by some talking toys, is convinced he's a saint. Some entertaining
visuals and the return of the tough but sympathetic Circe are the
redeeming features of Death After Death. The angelic war
storyline is somewhat gruesome, with a resolution that may leave
readers scratching their heads. Tim's story does finally advance
in the seventh volume, as he tries to renounce his magic in the
hopes of protecting his loved ones from the chaos it seems to bring.
Leah reappears in the final pages to teach him a lesson about his
power, but the closing revelations are somewhat vague. Death
After Death offers some hope that future volumes will see Tim
actually learning what it means to have magic, but readers will
be left without any clear idea of where the story is going next.
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