|
I always wished magic was real -- actually, I still
do. I always wanted to dance in a faery ring, or fly, or read a magical
book. Of course, the only way to touch magic (as far as I know) is to
drop in on other worlds, like Tolkien's Middle Earth or C.S. Lewis'
Narnia. I'm always happy to discover more magic, and these titles are
some of the best.
Jump to a title:
Amnesia
Bone
The Books of Magic
Cardcaptor Sakura
Castle Waiting
Cathedral Child
City of Light, City of Dark
Crux
Dark Angel
Dolls
Eerie Queerie
Fables
The First
Flight
Garlands of Moonlight
Heaven Sword and Dragon Sabre
Hikaru no Go
The Hobbit
Instant Teen
InuYasha
The Last Knight
Mai the Psychic Girl
The Man Who Grew Young
Meridian
Mystic
Once in a Blue Moon
Pet Shop of Horrors
The Princess and the Frog
Revolutionary Girl Utena
Rose
Ruse
Scion
Sojourn
Sparks: An Urban Fairy Tale
Stupid, Stupid Rat Tails
Tellos
Thieves and Kings
Tokyo Babylon
Tsubasa: Reservoir Chronicle
Usagi Yojimbo
Vogelein
XXXholic
Wild.com
The Wind in the Willows
Wish
Witchblade
Yongbi the Invincible
for a printer friendly version of this list, click here
|
Amnesia
ISBN: 1561632961
by John Malloy
NBM Publishing, Inc 2001
I have a rather strong tendency toward considering rambling, esoteric
questions about the nature of reality-- just ask my friends. Some
of my favorite stories, graphic novels or otherwise, are those that
twist reality that little bit and ask "what ifÞ" In the unique Amnesia,
first time graphic novel author John Malloy had created a reality
and dreamscape so intertwined that the distinctions the two are
both unnecessary and troublesome. Chloe seeks an interview with
filmmaker Ike Reuben, but both are already connected by a string
of dreams and realities that neither is completely aware of. The
disjointed storytelling makes for a tough read at times, and the
meaning depends almost entirely on the reader's interpretation.
The artwork veers far from the usual comic art, using recycled photographs
and line art together, the artist battering and warping those images
into frames almost as tenuous as the story. Although not for everyone,
I, for one, am curious what this author will create next.
review by robin
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| Bone
By Jeff Smith
Cartoon Books 1996-2004
The Bones look like a cross between Snoopy and the Schmoo, and
there are three of them: Fone Bone is honest and brave; Phoney Bone
is a cross between Scrooge McDuck and the Grinch; and Smiley Bone
is the village idiot personified. They are the stars in what is,
in my opinion, the best graphic novel series of the past fifteen
years. The Sandman
series is highly praised, of course (and rightly so), but there
are patches in Sandman
where the storyline meanders and the art is quite uneven; the quality
of the Bone graphic novels is remarkably consistent. Many reviewers
also ignore the fact that Sandman
is best enjoyed by an older audience, whereas Bone can be enjoyed
by all ages. read more...
review by george
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| The
Books of Magic
by Neil Gaiman & John Ney Rieber
Vertigo 1993 - present
What would you do if four creepy guys in trench coats emerged from
a dark alley and asked if you believed in magic? You'd probably
do what Timothy Hunter, the young hero of The Books of Magic,
does: you'd run. 12-year-old Tim is no fool, and he's naturally
suspicious when four mysterious men appear one day to offer him
experiences beyond his imagination. Tim, it transpires, has the
potential to become the greatest wizard of his age--a potential
he may fulfill for good or for evil. read more...
The Series
Books of Magic
The Books of Magic: Bindings
The Books of Magic: Summonings
The Books of Magic: Reckonings
The Books of Magic: Transformations
The Books of Magic: Girl in the Box
The Books of Magic: The Burning Girl
The Books of Magic: Death After Death
Still to be reviewed:
The Books of Magic: The Names of Magic
reviews by jen
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| Cardcaptor
Sakura 
ISBN: 1892213362
by CLAMP
Tokyopop, 2000
Sakura Kinomoto is a cute, bubbly, normal fourth-grader. That is,
she was until the day she opened a mysterious old book and awakened
a powerful magic. Now she's a cute, bubbly fourth-grader with a
secret mission: to find and capture renegade magical beings before
they destroy the world! Long ago, a great sorcerer named Clow Reed
created a set of cards; each one housed a spirit with supernatural
powers. He sealed them all within a book and assigned the magical
being Kerberos to guard them. Sometime between then and now, the
Clow Cards escaped. Now, disguised as Sakura's stuffed animal, Kerberos
must help his young mistress develop her own magic and get the cards
under control.
Cardcaptor Sakura is a sweet series, appropriate for younger
readers. There are six volumes in the original series, and Sakura's
story continues in a second one: Cardcaptor Sakura: Master of
the Clow. Early volumes suffer a bit from poor translation (Tokyopop's
more recent translations are smoother), but you can certainly follow
the story. CLAMP's artwork is both cute and lush-- the Clow Cards
are especially cool-- and the writing keeps Sakura's magical battles
interesting. CLAMP leavens the cuteness with unexpected twists,
like Sakura's encounter with what might be her mother's ghost.
review by Jen
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|
Castle Waiting
The Lucky Road
ISBN: 0965185230
The Curse of the Brambly Hedge
ISBN: 0965185222
By Linda Medley
Olio Press 2002
Do you enjoy books like Gail Carson Levine's Ella Enchanted
or Donna Jo Napoli's Zel? Strong heroines who survive by
their wits, humorous dialogue to rival The Princess Bride,
friends from a knight who happens to be a horse to a butler who
looks suspiciously like a stork -- all these things fill the pages
of Linda Medley's witty original fairy tales. The Curse of Brambly
Hedge (can you guess what fairy tale that refers to?) relates
the origin of Castle Waiting, a towering home for misfits and wanderers
who need sanctuary. The Lucky Road follows the tale of Lady
Jain, a classic heroine with a dark secret, and her welcome into
the rag-tag extended family at Castle Waiting.
review by robin
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| Cathedral
Child
ISBN: 0970947453
by Lea Hernandez
Cyberosia 2002
What if an inventor had created a giant computer in an old Texas
church in 1897? In the alternate reality of Cathedral Child,
steam power runs the world and a small village in Texas will be
the site of a meeting between the scientific and spiritual worlds.
"Cathedral" is supposed to be a new "thinking machine," but it's
much more than that. There's a mysterious presence there, one that
communicates through music with the two young people assigned to
"teach" the computer. Sumner, the son of Cathedral's inventor, and
Glory, his childhood sweetheart, are the only ones who truly understand
what (or who) Cathedral really is. To bring the project to completion,
and make Cathedral what it was meant to be, they must protect it
from the sinister designs of Parrish Stuart. But Stuart, who raised
Sumner after his father's murder, is determined to keep Sumner and
Glory apart. Lea Hernandez's story is a classic battle of love and
mysticism against prejudice and greed with strong, appealing characters.
review by Jen
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|
City of Light, City of Dark
ISBN: 0531070581
by Avi
Art by Brian Floca
Orchard Books 1993
Most people have never seen or heard of New York City's first inhabitants,
shadow beings called the kurbs who love the dark and cold. Unbeknownst
to most of the city's residents, the kurbs control New York's weather,
and in return for light and warmth, every year a human New Yorker
must find the source of the kurbs' power (disguised as a subway
token) and return it them. If the human messenger fails, the kurbs
will take the city's heat and light, leaving it dark and icebound
forever. Over many generations, the responsibility for solving the
kurbs' puzzle has passed down from mother to daughter along with
magical abilities, until the evil Thor Underton decides to steal
the kurbs' token for himself. In the middle of a magical struggle
to keep New York from freezing, Sarah Stubbs discovers her mother's
secret identity, and befriends some local kids and a very interesting
dog to recover the magic token and save the city. My favorite elements
of this story were the homemade airplane (I definitely wouldn't
try this at home!) and the scenes of some secret places around New
York from a pigeon's- and a dog's-eye-view.
review by Alison
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| Crux:
Atlantis Rising
ISBN: 1931484147
by Mark Waid
Art by Steve Epting, Rick Magyar, Frank D'Armata, Paul Pelletier,
Mark Farmer, Dean White, Dave Lanphear
CrossGen 2001
Taking off from popluar mythology concerning Atlantis, Crux follows
the idea that the mthyical Atlanteans, much more knowledgable and
powerful than their Greek neighbors, were both eons beyond the human
race and sent to Earth as humanity's protectors. As this tale unfolds,
however, that traditional story takes a few unexpected twists. Thousands
of years ago, Atlantis itself was divided -- many decided to "ascend"
to a higher plane and abandon their stewardship of Earth, while
the rest held to the duty to guard the child-like race. That very
ascension, however, caused Atlantis and it's remaining inhabitants
to be drowned under an ocean. Now, thousands of years in our future,
leader Capricia, and a few of her choosing, have been awoken into
a barren and destroyed landscape by a mysterious and magical figure.
Confused and following blindly their calling to protect humanity,
the group tries to uncover the past events that have led to Earth's
abandonment. I was especially impressed by Waid's ability to balance
the main characters' warrior training with their memories and the
uncertainty of their future in such an alien environment -- their
loss, fear, instinct, and confusion are all palpable throughout
the book. The cinematic artwork glows on every page, defining an
Atlantis only dreamed of contrasted with the ruin of our own civilization.
review by robin
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|
Dark Angel: The
Path to Destiny
ISBN: 1562199277
by Kia Asimiya
Central Park Media Corp 2000
Dark has been learning under the master swordsman and guardian,
the Phantom Saint of the Red Phoenix, for three years. Although
he's convinced he still has much to learn, his teach decides that
Dark has learned all he can teach him. His master provokes Dark
into a testing, intentionally fatal fight. Dark, suddenly burdened
with having slain his beloved teacher, knows only that he is now
the Phantom Saint of the Red Phoenix and must make his way to a
far city to claim his destiny. Though he has a spirit guide, Kyo,
to aid him, he unwittingly offends his fellow guardians. They have
no idea he is the next in the Red Phoenix line. They come out ready
to fight, only asking questions later. An elegant and energetic
work, this manga title is impressive for it's combination of dramatic
fighting intercut with the stories behind the fighting.
review by robin
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| Dolls
(Volume 1)
ISBN: 1-59116-508-3
by Yumiko Kawahara
Viz, 2004
What makes a doll different from a beautiful human girl? Maybe
not as much as you thinkÞ Somewhere in a big city, behind an unprepossessing
storefront, a mysterious man sells "plant dolls," living organisms
that look just enough like real little girls to cause no end of
trouble. Once they are "awakened" by a patron they take a fancy
to, the dolls subsist happily on a diet of milk, cookies, and unconditional
love. A plant doll may seem like a new start for a lonely widower,
a sister for a lonely orphan, or a gambler's good-luck charm, but
if you want one of these delicate creatures to smile at you, you
may have to pay with more than money. Most of the short stories
in this volume center around the doll shop and it's owner, but the
last two are pure ghost stories reminiscent of Charlotte Br¶nte
and Edgar Allen Poe. As astute readers may have already noticed,
Dolls is eerily similar to Matsuri Akino's Petshop
of Horrors series, minus the crime fighting subplots. For
fans of Count D and his menagerie of beasties, Dolls makes
for darker and equally interesting reading.
reviews by alison
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| Eerie
Queerie
by Shuri Shiozu
Tokyopop 2004
Eerie Queerie follows the adventures of one Mitsuo, a loner
high school student who has the misfortune of also being a medium.
Due to his gentle nature, he's prone to being taken over by any
strong-willed ghost in the vicinity. Possessed, he ends up apparently
afflicted with multiple personalities, professing his undying love
to a classmate one minute and then running away shamefaced the next.
His classmates all think he's got a screw loose, but Mitsuo is determined
to figure out how to control these spirits once and for all. It
doesn't help that he always attracts female spirits who can't move
on until they've proclaimed their feelings to one dashing boy or
another. Situations only get more complicated when one of the dreamboats
Mitsuo asks out "under the influence," Hasunuma, doesn't think dating
is such a bad idea. Dealing with homophobic taunting from his classmates,
ghosts determined to express their feelings, and conflicted yearnings
for his new friend, Mitsuo is on the verge of totally losing it.
read more...
If you like, you can skip to individual volumes:
The Complete Series
Eerie Queerie Volume 1
Eerie Queerie Volume 2
Eerie Queerie Volume 3
Eerie Queerie Volume 4
reviews by robin
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| Fables:
Legends in Exile
ISBN: 1563899426
By Bill Willingham
Art by Lan Medina, Steve Leialoha, and Mark Buckingham
DC Comics (Vertigo) 2003
It's a familiar story: a Manhattan party girl has gone missing,
and her apartment is stained with blood. A hard-boiled detective
must sort out the clues. But in this case, the girl is Rose Red
(Snow White's sister), the detective is the Big Bad Wolf, and the
Manhattan they live in is known as Fabletown: a secret city that
exists alongside the "mundane" one we know. Once upon a time, the
fairy-tale characters we knew and loved lived in their own storybook
worlds. Then the Adversary came, conquering their lands and destroying
our most beloved fantasies. The survivors now live side by side
with human beings, their magical natures hidden. read
more...
The Complete Series
Fables:
Legends in Exile (Volume 1)
Fables:
Animal Farm (Volume 2)
review by Jen
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| The
First: Two Houses Divided
ISBN: 1931484147
by Barbara Kesel
Art by Bart Sears, Andy Smith, Micahel Atiyeh, Dave Lanphear, Andrea
Di Vito, Lary Stucker, and Paul Mounts
CrossGen 2001
Somehow, a god in gleaming skintight gold pants and massive white
go-go boots does not necessarily inspire fear or reverence in me.
For a long while, I steered clear of The First, as a series, as
it took me quite a while to get past the style -- here were characters
who were almost ridiculous caricatures of humans, with massive muscles,
teeny waists, and costumes that give even Elektra's costume a run
for its money in the body-parts-about-to-pop-out department. This
was the kind of comic that made me rant about the representation
of women in comics (though, I was forced to admit, the men were
equally, ahem, displayed in The First). Then I read it. And poof,
my objections began to melt away. Remember the Greek Gods? They
were an arrogant, selfish, petty lot, and thus we have some great
stories of betrayal, love, war, and magic. The First follow in that
tradition, being the powers hovering just above the CrossGen universe,
immortal and ridiculously beautiful exaggerations of humans, and
as with Zeus et. al.,petty, vindictive, territorial, and passionate.
read more...
The Complete Series
The
First: Two Houses Divided (Volume 1)
The
First: Magnificent Tension (Volume 2)
The
First: Sinister Motives (Volume 3)
review by robin
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| Flight
(Volume One)
ISBN: 1582403813
by various authors
Image 2004
One of my favorite animated films growing up was the Disney experiment
Fantasia è now acknowledged a classic, though at the time
of release it was famously shunned by audiences too used to fluffy
talking animals and melodious princesses. For me, the idea of pairing
great music with the free reign of animators' imaginations seems
a match made in heaven. In the exhilarating, ordinary, magical,
and charming stories of the Flight anthology, the authors
are inspired by a similar idea è get a bunch of comics creators
together and give them an idea to play with: flight. And that's
it è no grand requirements, no expectations, just whatever flight
means to them, from traveling home to glimpsing a pegasus. Therein
lies its genius è by allowing the authors this freedom, imaginations
soar and readers can gather glimpses of others' dreamscapes, no
matter how momentary the visit. As with any anthology, some segments
are more succesful than others, but overall this collection allows
its artists and creators to shine. Lead idea man Kazu Kibuishi's
"Maiden Voyage" featuring his character Copper takes a straightforward
but engaging route tracking the building of a plane by two optimistic
friends who may or may not have the skills to make metal fly. "I
wishÞ" by Vera Brusgol gives a teen girl the gift of wings and reflects
on the ordinary and extraordinary combining with little fanfare
and a lot of yearning. "Paper String" by Jen Wang, created from
traditional comic art combined with collage, tells of two strangers
in the same class who discover unexpected common ground through
their love of kites. "Deep Blue" by Phil Craven takes you into the
imagination of a penguin longing to get away from his overcrowded
iceberg. It is especially gratifying to see the work of so many
upcoming artists, average age twenty-four, fill these pages è no
giant comics names overshadow the collection, and in the end that's
for the best. They all stand on their own merits, and from the view,
we can all anticipate a future of excellent work to come.
review by robin
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| Garlands
of Moonlight
ISBN: 0971756406
By Jai Sen
Art by Rizky Wasisto Edi
Shoto Press, 2002
All is not well on the tiny Malaysian island where our story takes
place. Maybe something bad happened here long ago... or maybe the
near future holds a dark fate for the villagers under the protection
of Marsiti, the local healer. Whether the sense of menace in the
air comes from supernatural causes or from the oppressive presence
of Dutch colonialists on the island is a subject of heated debate
in the village, as farmers and merchants continue about their daily
routines. When a woman is murdered and a baby disappears, Marsiti
is the only one who recognizes the ominous traces of their killer.
Marsiti's knowledge of healing and "the old ways" of magic lead
her towards the solution of the village's mystery, but as she comes
closer to revealing the evil in their midst, the townspeople's fear
and anger threaten to overwhelm their judgement.
Garlands of Moonlight, a pocket-sized story, is distinguished
by Shoto Press' characteristically gilded artwork. Wasisto Edi's
pencil drawings, illuminated with metallic silver, make every landscape
ghostly. Individual characters seem to shine with an inner light
as they move through darkened surroundings, heightening the story's
feeling of oppression. This is definitely a ghost story, and like
the best around-the-campfire tales of its kind, we're left with
a lingering sense of dread after the last page.
review by alison
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| Heaven
Sword and Dragon Sabre
Volume 1
ISBN: 1588991830
By Louis Cha
Art by Wing Shing Ma
ComicsOne Corp., 2002
I should admit right now that I've never watched a Hong Kong action
film, so I'm not the most qualified judge of a comic like Heaven
Sword and Dragon Sabre. This genre is as much about the fighting
as it is about the story. Not that there isn't plenty of plot in
the first volume of Heaven Sword; two intertwining stories
feature what seems like a cast of thousands. The main focus is on
two very different men whose lives collide; one is on a bloody quest
to avenge his family; the other is a virtuous young man whose life
is forever changed by a dangerous woman. Zhune Shai meets Jay Shan
Chang for the first time at a tournament held by the Sky Eagle Clan.
The prize at this fight is the legendary Dragon Sabre, and Zhune
Shai will do anything to get it.
"Chivalrous" Jay Shan Chang has arrived at the tournament to investigate
his brother's death. He travels there with the mysterious Sue Ying,
a headstrong, powerful young woman who doesn't blink at killing.
Despite their differences, Chang and Ying find themselves falling
in love. Jay Shan Chang has no interest in the Dragon Sabre, but
when Zhune Shai seizes the sword and threatens to kill all witnesses,
"Chivalrous" Chang must defend his fellow warriors. He challenges
Zhune Shai to demonstrate his inner strength in a magical feat of
calligraphy (I just love Chinese mythology!). Defeated, Zhune Shai
turns the tables on Chang by kidnapping him and his lady and setting
sail for an uncharted island.
Despite the confusing plot, the (to my mind) unnecessary number
of battles, and some sloppy editing, I came to care about these
characters. Fans of Kung Fu stories will enjoy the sword fighting,
but readers like myself will skip ahead to the quieter moments when
real human relationships form. Libraries with fans of Crouching
Tiger, Hidden Dragon may want to consider this series; while
it features lots of fighting, the violence in Volume 1 is hardly
ever graphic. Zhune Shai curses a little bit, as befits a grizzled
warrior. The greatest strength of Chinese action comics like Heaven
Sword and Dragon Sabre is the sumptuous art; this volume features
a fight on a collapsing iceberg that will take your breath away.
review by jen
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| Hikaru
No Go 
Volume 1
ISBN: 15911622x
by Yumi Hotta
Art by Takeshi Obata
Viz 2004
What's a 6th grader to do when he's suddenly cohabiting his own
body with a master Go player from the Heian period (think early
medieval Europe in the West)? Well, basically, he plays go. Go is
a game similar to chess (apparently, if chess is a batlle, go is
a war). Hikaru Shindo finds himself trapped when he attempts to
sell his ancestral Go board and uncovers instead that its history,
and his own hidden talents, allow the ghost of Fujiwara-no-Sai to
possess him at will. Sai, though by nature a sweet-tempered man
who's only desire is to play Go and achieve the "divine move," get's
a wee bit stressed when he's not allowed to play. This stress manifests
itself by making Hikaru vomit suddenly, and as much to keeps things
clean as to pacify the ghost, Hikaru journeys into a Go salon for
the first time. As he learns more from his new guest, and gets to
like being able to beat the pants off unsuspecting players, Hikaru
manages to catch the eye of Akira Toya, a prodigy player who's startled
at Hikaru's novice clumsiness paired with the wisdom of his moves.
What Hikaru doesn't know is that he's just picked an opponent who's
one of the best in Japan, and who's father, Toya Meijin, is the
world's leading player. This sweet and energetic book manages to
make Go exciting and suspense-filled. The characters are all natural
and at the same time show the marks of any serious players: they
are committed, focused, and always striving for the next level of
play. The artwork is also wonderfully clean and sweeping, giving
Hikaru an adorable swagger while Sai retains his robed majesty even
as a spirit.
review by robin
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|
The Hobbit
ISBN: 0345445600
By J. R. R. Tolkein - Adapted by Sean Deming and Charles Dixon
Art by David Wenzel
Ballentine Books 2001
How many of us have tried to read The Hobbit and failed
miserably? How many of us zoomed through the book and have been
Tolkein fans ever since? Well, this title is for both types and
everyone in between. Charles Dixon and Sean Deming do a masterful
job of adapting this dense book to the graphic novel format, and
David Wenzel's rich watercolors bring Bilbo, Gandalf, and all who
they fight or befriend to vivid life.
review by robin
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| Instant
Teen (Volume 1)
By Haruka Fukushima
ISBN: 1595321462
Tokyopop, 2004
Most little girls, it seems, want to grow up far faster than their
bodies naturally do. Most every one can remember a private incident
of make up and bra-stuffing to see what she might look like with
womanly curves and a grown up style. Ah, the perils of getting what
you wish for. Natsumi is your ordinary 5th grader, though she's
perhaps a bit more anxious than most girls to fill out and get sassy
outfits. After being gilted (in her eyes) by her latest crush, the
dreamy, 20-something hair dresser Yashiki and being told she's not
adult enough to get free samples of nuts at the mall, she flips
out, grabs the samples, and runs home to weep in private. Little
does she know that these nuts are different – by the next
morning, she's grown into a drop-dead gorgeous teenager, and by
the next evening she's modeled and been on her first date. Teenhood
is only temporary, however, as by the time she gets home she's back
to her 5th grader self. Soon she figures out that the nuts are the
key – eat one and she's a teen for almost a day. Once the
scientist who mistakenly sent out the nuts finds her, though, Natsumi
is starting to realize not only that there may be a price for sudden
adulthood, but that maybe she's not ready for adulthood just yet.
Her best friend Asuma, accustomed to Natsumi's obsessions with growing
up, is at first astounded by his friend's changes and then worried
about its eventual consequences. He acts as her conscience and support
even when he's undoubtedly embarrassed and flustered by her new
body and harboring his own not so hidden crush on her not matter
what she looks like. This comedy is often hilarious and very silly,
but also focuses in on the problems that come with trying to live
as an adult when you don't have the experiences to back you up.
There are moments that get a little unsettling for western readers,
especially when the bikini clad Natsumi does the usual manga pratfall
and ends up on top of young Asuma. Nonetheless, most of the sexual
tension is more embarrassment than anything else, and Natsumi is
usually good at figuring out when she isn't ready for aspects of
her new life as a teen model. Rated for ages ten and up, I'd say
this story is most suited for middle school ages rather than any
younger.
reviews by robin
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| Inu-Yasha:
A Feudal Fairy Tale
ISBN: 1569319472
by Rumiko Takahashi
Viz Communications 2003
The world-renowned author of Ranma 1/2 creates the equally
delightful Inu-Yasha, a magical adventure set in Feudal Japan complete
with animal demons, reincarnation, destiny, and a pesky half-demon
dog boy Inu-Yasha. Kagome, tired of listening to her grandfather's
endless stories about the distant past, goes in search of her brother
and cat in her house, actually a shrine crammed with legendary objects.
Little does she know that chasing her cat will lead to an Alice-like
fall into a foreign time populated by demons and mages, and a village
population which insists she is destined to protect them and the
legendary Jewel of the Four Souls. Filled with suspense, a fairly
creepy bit of magic, and a reluctant heroine (really, what else
could she be?) this manga is an exciting trip into legends and folktales
as well as the beginning of what promises to be a challenging quest
for a not-so-ordinary girl. Rumiko Takahashi's artwork and dialogue
are crisp and lively, perfect for the tale she's telling.
review by robin
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| The
Last Knight 
ISBN: 1561632538
By Will Eisner
NBM Publishing, 2001
Will Eisner is a giant in the comics field, having turned his hand
to many different kinds of stories over the years. It's easy to
see why he's so revered, even in a work as brief as The Last
Knight. The Last Knight is a comic picture book that
introduces young readers to Miguel de Cervantes' classic Don Quijote.
Eisner's retelling is faithful and literate, but the real joy of
this book is in the pictures: his Don Quijote is perfect, from his
drooping mustache to his wild-eyed enthusiasm for the lost ideals
of knighthood. The ink and watercolor artwork really shines. The
Last Knight will fit seamlessly into a children's collection
as a graphic novel and a supplement to a classic work of literature;
the reading level is that of an easy chapter book. Fans of knights
in armor and slapstick humor can just enjoy the silliness of it
all.
review by Jen
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| Mai
The Psychic Girl
Volume 1
ISBN: 156931070X
Volume 2
ISBN: 1569310661
Volume 3
ISBN: 1569310599
by Kazuya Kudo
Art by Ryoichi Ikegami
Viz Communications 1995
Like many storybook heroines,
Mai Kuju is just your average happy-go-lucky 14 year old. Her wishes
are simple: she'd like to grow up faster; she'd like a boyfriend;
she'd like her dad to be home more. Of course, Mai's not exactly
average. For one thing, she can move stuff with her mind. And there
are these mysterious men following her...
Mai The Psychic Girl is a true manga classic. Ikegami's
art is richer and less cartoony than your typical manga (not that
there's anything wrong with cartoony, but Ikegami's detailed realism
is pretty unique in comics), and his visuals unfold like movie shots.
It's an action-packed story, complete with nefarious secret organizations,
ancient martial arts secrets, a hunky, wisecracking guy, and the
dramatic unfolding of Mai's psychic powers. After watching her father
perish (or so she thinks!) saving her from the clutches of the Wisdom
Alliance, Mai is alone and on the run. She finds an unlikely ally
in Intetsu, a daredevil college student on a motorcycle, and his
motley crew of dorm buddies. They too will risk their lives to protect
this unusual girl from those who would control her powers. Not all
the danger comes from outside, however; Mai soon discovers that
her powers can kill and destroy as well as heal. Will she be able
to control her emotions and protect her friends? What will happen
when Mai meets her deadliest enemy yet, a young girl with powers
just like hers?
Mai the Psychic Girl should grab the imagination of teen
readers (despite the hilarious seventies hair some of the characters
are sporting...). Volumes 1 and 2 contain brief nudity; in a wonderfully
believable (and not at all prurient) scene, we see Mai in the tub
wishing her breasts would grow faster. At one point, Intetsu's girlfriend
answers the door in a see-through robe. Librarians shouldn't let
these few panels stop them from adding Mai to young adult collections,
though. This series deserves a place among the best graphic novels
for teens. The fact that it's complete in three volumes is just
icing on the cake for cash-strapped buyers!
review by Jen
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|
The Man Who Grew Young
ISBN: 1893956172
By Daniel Quinn
Art by Tim Eldred
Context Books 2001
This is one of those rare fantasies, a "what if?" scenario, that
sticks to its potentially cliched idea is a compelling and imaginative
way. The idea: instead of time moving forward, and the world and
people aging and dying, what if we all grew younger with each passing
day and the world returned to its own past? Instead of simply running
this idea on the surface, author Daniel Quinn really considered
what it might be like è waking people from their graves with celebration,
returning to the earth the fossil fuels suddenly renewed from fire,
and abandoning noisome cars for the simpler horse and buggy? Our
hero is a man who does not grow young, does not change at all, and
in a world where everyone has the certainty of returning to their
mother, is searching the ages for a mother he has no memory of or
connection to. Simply drawn and elegantly told, this is a wonderful
voyage of imagination and alternatives.
review by robin
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| Meridian
Flying Solo
ISBN: 1931484031
By Barbara Kessel
Art by Joshua Middleton and Dexter Vines
CrossGen Comics 2001
Sephie lives in an ideal world-- destined on day to rule as Minister
of her land, Meridian, in her father's place, she adores her family
and friends and, most of all, the miraculous floating island she
calls home. Everything changes in one horrible night-- Sephie is
marked with a mysterious symbol of power, her father dies, and her
uncle whisks her away to his own cold and sinister court. read
more...
The Complete Series
Meridian:
Flying Solo (Volume 1)
Meridian:
Going to Ground (Volume 2)
Meridian:
Taking the Skies (Volume 3)
review by robin
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|
Mystic: Rite of Passage
ISBN: 1931484007
by Ron Marz
Art by Brandon Peterson and Andrew Crossley
CrossGen 2002
Workaholic though I may be, I deeply, understand the need to party.
Even I need to let everything go, maybe dress up, and go crazy with
my friends. Giselle, however, may have run with this urge a little
too far. Having gained a reputation as an unrepentant social butterfly,
Giselle embraces the nightlife while feeling a bit miffed when her
older sister, the buttoned-down Genevieve, consistently chides her
for her choices. For one night, at least, Giselle promises to be
on her best, most respectful, behavior è her sister is achieving
her life-long dream of becoming one of the magical seven Guild Masters
of their home world Ciress. No matter what the local gossips think,
Giselle wouldn't miss it for the world. Without any warning, in
the middle of the austere ceremony, Giselle is touched with enormous
power and suddenly not only steals away Genevieve's Guild spirit,
but all of the Guild Masters' spirits. Whether she wants to or not,
she now holds all of the power of Ciress. Stripped down to an unbelievably
skimpy outfit (which she proceeds to complain about for the duration
of the tale), Giselle sets out to get rid of this unasked for "gift".
On top of that, however, she now has the seven Guild spirits squabbling
in her head while the Guild Masters agree to kill her for her unintentional
theft. Lush with magic and a 1930s Art Nouveau visual style, Mystic
is another fine addition to CrossGen's worlds, with Giselle begrudgingly
taking her place in its pantheon of intelligent and spunky heroines.
review by robin
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| Once
in a Blue Moon (Volume 1)
ISBN: 192999883X
by Nunzio DeFilips, Christina Weir, and Jennifer Quick
Tokyopop 2004
While I find the trend of American publishers attempting to capitalize
on the booming manga market by trimming books down to "manga" size
and artists mimicking the manga style frequently offputting, a few
people get it right. Artist Jennifer Quick and writers Nunzio DeFilippis
and Christina Weir are some of those creators. Once in a Blue
Moon presents a very classic fantasy plot: a girl, Aeslin Finn,
grew up listening to her parents' stories of a magical kingdom,
Avalon, defended by the beautiful dragon knight and her beloved
prince of the land. Her father's death brings a sudden end to this
fantasy life as her mother determines the time for fairy tales is
over. Aeslin grows up with happy memories of her childhood stories
until the day she is given the sequel volume to those adventures
è she's pulled literally into the world of the book and discovers
not only that the whole world of Avalon is real, but also that she
is the destined next Dragon Knight. Adding to the confusion, it
turns out this particular destiny seems to run in the family. An
ordinary girl thrown into a fantsic world is a common tale around
the world, and her newfound companions, from a troublemaker playwright
to a rebellious but good-hearted bandit, are not particularly new.
Nonetheless, Once in a Blue Moon promises a fun ride through a magical
world akin to any number of girl-centric fantasies popular in the
prose world. Unique touches are included in how the story flips
back and forth between the two worlds, giving both our world and
Avalon's equal weight in the story, and the plot promises to get
more complex in future volumes. The art is done in manga style,
though the format is more traditionally western, and the character
design and world-creation all meld together into an interesting
world.
review by robin
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| Pet
Shop of Horrors
by Matsuri Akino
Tokyopop 2004-2005
"Dreams, love, and hope are what this pet shop sells." So says
Count D, the mysterious owner of a outwardly unassuming but inwardly
labyrinthine pet shop in Los Angeles' Chinatown. The pet shop and
its pets are connected to an inordinate number of unsolved murders
and mysteries, and hotheaded Detective Leon Orcot is convinced that
Count D is providing something a little more dangerous, and probably
illegal, to his clients than pets. The problem is he never seems
to be able to pin down any sort of evidence, and as his life gets
more and more intertwined with the shop and its owner, Orcot finds
it more and more difficult to separate dreams from reality. The
pets from the shop are certainly powerful for their owners, but
each should remember that getting what you deserve and getting what
you want can be two very different things. read
more...
The Series
Pet Shop of Horrors Volume 1
Pet Shop of Horrors Volume 2
Pet Shop of Horrors Volume 3
Pet Shop of Horrors Volume 4
Pet Shop of Horrors Volume 5
reviews by robin
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| The
Princess and the Frog 
ISBN: 1561632449
By Will Eisner
NBM Publishing, 1999
One of the great Will Eisner's short graphic novels for children,
The Princess and the Frog takes the traditional tale of an
ungrateful princess and a persistent frog and expands on it. In
fun, Disney-esque style, we learn how the poor prince ended up as
a frog and how he gets his revenge on the evil sorcerer who did
the deed. Eisner also fleshes out the relationship between frog
and princess; the reluctant maiden grows to respect and cherish
her frog companion, finally releasing him with a kiss. The text
is easy to read, and the art is lots of fun.
review by Jen
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| Revolutionary
Girl Utena: The Adolescence of Utena
ISBN: 1591165008
by Chiho Saito
Viz 2004
Revolutionary Girl Utena (both the manga and anime) focuses
on Utena, a strong, dynamic heroine who's vowed to become a prince;
charging into battle and rescuing those in need. The Utena story
centers around her adventures at her new and very mysterious school
where students are fighting secret duels over a "prize," a girl
named Anthy. The Utena story takes many of the familiar manga tropes-è
powerful girls, secret power struggles, and complicated romance--
to a rather dark and mysterious place. It can also be very confusing,
because the reader (or viewer) never quite gets a complete picture
of what is going on or why.
This particular manga is a one-shot based on the Utena movie (cleverly
named Revolutionary Girl Utena: The Movie). The movie, aimed
at a slightly older audience, is separate from both the original
anime and manga. The movie is also rather strange. Stranger, in
fact, than the anime and that's saying a lot. A lot. (WIKIPEDIA
has a rather comprehensive Utena
entry which may be helpful to those looking for more background.)
In my experience people seem to either enjoy Utena's strangeness
or be driven batty by it. Revolutionary Girl Utena: The Adolescence
of Utena is a great manga if you're looking for the text that
finally encapsulates the movie, anime, and everything into one package.
It gives a much clearer depiction of what happened, why it happened,
and where the characters are going afterwards.
As someone who's dabbled in the Utena universe for a long time,
these explanations were things I've been hoping to receive from
the Utena universe for ages. However, I'm not sure this manga will
be that satisfying for folks new to the Utena world. The manga goes
through many of the canon's major plot points very rapidly and doesn't
put a lot of time or detail into explanations. Also, key character
details, revealed over time in the original texts, are thrown in
quickly and then left behind. This doesn't seem like a very effective
way to bring someone new into the Utena insanity. This version of
Utena's story also contains some heavy subject matters and dark
sexual themes, though nothing too graphic.
Ultimately, this manga seems to be something intended for existing
fans and not a new audience. Perhaps it would give new readers a
nice, broad overview that would make the anime and movie less confusing
-- or perhaps it wouldn't. However, if you are an existing fan and,
like me, you've dealt with the confusion for ages, I encourage you
to check this manga out.
review by katie
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|
Rose
By Jeff Smith
Art by Charles Vess
Cartoon Books 2002
ISBN: 1888963107
A kind of prequel to Jeff Smith's Bone series, this tale follows
the exuberant and fierce warrior princess Rose. About to be tested
by the greatest mages in her land, Rose is confident in her own
power and right to rule, though she despairs for her sister, Briar,
still to be touched by the magics of the land. With the arrival
of an ancient, cruel dragon, both sisters are thrown toward a wicked
fate and Rose will painfully learn the truth of battle, power, and
mercy.
review by robin
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|
Ruse: Enter the Detective
ISBN: 1931484198
by Mark Waid
Art by Butch Guice
CrossGen 2002
I am a huge fan of Sherlock Holmes mysteries. I love period mysteries
of all sorts, but nothing quite beats the acid tone and deliciously
complex mind games of Holmesian cases. Ruse beautifully plays with
the Holmes mythology, featuring a razor sharp but emotionally distant
detective, Simon Archard, and his beautiful and equally witty partner,
Emma Bishop. Note that Ruse avoids one of the major problems with
Holmes' world: the lack of admirable women. Set in Partington, on
the planet Arcadia, a world very much like Victorian England, with
slight differences è the magic here is real, gargoyles swarm the
city rather like pigeons. Fighting equally wonderful villains, from
the bewitchingly seductive Miranda Cross (Archard's Moriarty, perhaps?)
to Archard's devious ex-partner, Ruse is replete with worddplay,
action, magic, and, of course, feats of deduction Holmes would,
if not embrace, acknowledge with an eloquent eyebrow.
review by robin
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|
Scion: Conflict of Conscience
ISBN: 1931484023
by Ron Marz
Art by Jim Cheung
CrossGen 2002
Rivals clans locked into peace by ancient ritual, an underground
resistance, and a chivalric code to rival the Round Table's. Add
to that genetically engineered slaves, computer-controlled dragons,
and electronic armor, and you have Scion. This tale artfully combines
court intrigue with the technology of the most advanced science
fiction. This first part follows the destiny of Ethan, the youngest
prince of the Heron clan. For centuries war has been avoided through
ritualized man-to-man combat, and Ethan is exhilerated to finally
get his chance to represent his family against their hated enemy,
the Raven clan. Due to an unexpected magical mark (or is it a curse?),
Ethan unintentionally breaks the rules of combat and single-handedly
brings about true war. read more...
The Complete Series
Scion:
Conflict of Conscience (Volume 1)
Scion:
Blood for Blood (Volume 2)
Scion:
Divided Loyalties (Volume 3)
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| Sojourn:
From the Ashes
ISBN: 1931484155
By Ron Marz
Art by Gred Land, Drew Geraci
CrossGen 2002
Long, long ago, an evil warlord named Mordath nearly conquered
the Five Lands of Quin. They banded together against him, and defeated
him with the help of a great warrior named Ayden. Ayden's origins
were a mystery, he called himself simply "a king who wishes be king
no longer." Although the people of the Five Lands begged him to
stay and rule them in peace, he refused. He did, however, scatter
five pieces of an arrow from his bow across Quin. If threatened
again, the Five Lands could call Ayden back by reuniting all the
fragments. Over time, the names of Mordath and Ayden passed into
legend-- until a mysterious being resurrects Mordath and grants
him a terrible new power. Now it's up to one mortal woman to summon
Ayden and fight back against this tyranny.
Clearly, we're in classic fantasy territory here: trolls, swordfights,
sorcery, and a quest that must be completed against all odds. Our
heroine, Arwyn (just in case you missed the Tolkein influence!),
lost her husband and child when Mordath's troll army sacked her
city. Since that day, she's only wanted one thing: vengeance. Arwyn
and her dog, Kreeg, risk certain death sneaking into Mordath's castle.
It's there that she meets Gareth: a one-eyed stranger with a sharp
wit. Cornered by enemies, Arwyn and her new companion are saved
by the enigmatic Neven. Their savior presents Arwyn with a task:
Neven asks her to put aside her desire for revenge and take up the
quest for the arrow. Need I add that rip-roaring adventure follows?
All this is done with CrossGen's usual excellent taste. The art
is rich and detailed; the coloring is gorgeous; the banter is witty.
I can't wait to see where the story goes, as Arwyn, Gareth, and
Kreeg venture into distant lands to find the hidden fragments. We
get brief glimpses of Quin's other inhabitants, and they're fascinating:
winged men and women, blue-skinned folk with pointy ears. My only
quibble would be that the human characters all share the same handicap:
they're unnaturally pretty. Arwyn'sÞumÞfigure in particular is bound
to raise eyebrows. This being a CrossGen comic, however, you can
rest assured that she has a personality too.
review by Jen
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| Sparks:
An Urban Fairytale
ISBN: 0943151627
by Lawrence Marvit
Slave Labor Graphics 2002
This may be a story you think you've heard before: a princess,
a knight, magic, and perils overcome by true love. You'd be wrong.
In this version, the princess is a car mechanic, the knight a sweet
and melancholy mechanical product of her loneliness, and the perils
are the far more common dangers of prejudice, violence, low self-esteem,
and the cruelty of expectations, both the world's and the ones we
put on ourselves. Jo, our princess, is a stick of a girl with little
more than genius mechanical know-how and a sweet nature to get her
through the world. Sometimes that's enough, especially on the night
she creates, with a Frankensteinian addition of lightning, a metal
knight built entirely from spare car parts. Most of the time, though,
the glares of "real" girls Jo desperately wants to be, the bellowing
of a drunken father, the silence of valium-addled of a mother, and
the stream of disappointments in her social life affect Jo more
than she'd like to admit. Her one source of comfort is the unlikely
knight: he learns to speak through flashcards, dubs himself Galahad,
and carries Jo across the night rooftops far away from her troubles.
In teaching Galahad about the world, Jo begins to see a way out
of her life, as well as the problems she must face before she can
be what she dreams. The artwork in this tale is fluid and simple
-- utterly perfect for the story presented. Too much detail might
have made Galahad unbelievable, but the calligraphic lines of Marvit's
work make every line a soulful look or a shimmer of movement. Love,
loss, and a wandering path to independence weave through Sparks
-- it is not a tale I will soon forget. Great for older teens and
adults.
review by robin
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| Stupid,
Stupid Rat Tails : The Adventures of Big Johnson Bone, Frontier
Hero
ISBN: 1888963069
By Jeff Smith, Tom Sniegoski
Art by Stan Sakai
Cartoon Books 2000
This book chronicles the adventures of Big Johnson Bone-- Frontier
Hero, founder of Boneville, and venerable ancestor of the Bone cousins
(Smiley, Phoney and Fone). Big Johnson Bone hitches a ride on a
twister with his mule (Blossom) and his monkey (Mr. Pip) and lands
in the middle of a valley that should be very familiar to readers
of the Bone series. The talking animals of the valley beg
Big Johnson for aid against the invading rat creatures because their
guardian, a small dragon named Stillman, is of no use (Stillman
can't breathe fire and is reduced to throwing rocks). Big Johnson
Bone agrees to help, of course, and pretty soon he's swinging rat
creatures about by their tails. He runs into trouble in the form
of the Rat Queen's son, a 50-foot rat creature named Tyson, who
swallows him whole. But Big Bone Johnson does prevail, and we learn
why the rat creatures chop off their tails. There's also a bonus
story, drawn by Stan Sakai (author of the Usagi Yojimbo series),
about an obnoxious talking pig named Riblet, whom the rat creatures
kidnap and then can't wait to return. This is a fine addition to
the Bone series, although the story
got a bit too Looney Tunes for me-- adults can read and appreciate
most of the Bone series, but this
one is more for kids.
review by george
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|
Tellos: Reluctant Heroes
ISBN: 1582401861
by Todd Dezago
Art by Mike Wieringo and Paul Mounts
Image Comics 2001
Tellos involves things familiar to all readers of sword
and sorcery tales: honorable thieves, loyal companions, threatening
adversaries, and a young boy destined to be a hero. The great thing
about Tellos is that it makes every single one of these tropes
feel new and vibrant. Young outlaw Jarek, accompanied by his faithful
friend Koj, a tiger-man, stumbles into an elaborate and desperate
mission to save his world. Suddenly pushed into the role of savior,
Jarek gains an amulet that will raise the god of good to fight an
encroaching evil. read more...
The Complete Series
Tellos:
Reluctant Heroes (Volume 1)
Tellos:
Kindred Spirits (Volume 2)
review by robin
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|
Thieves and Kings
By Mark Oakley
I Box Publishing 1998
Compared to The Golden Compass, this series, now three volumes
long and counting, follows the adventures of Rubel, a young thief.
As he wades his way through the history-making events around him,
Rubel encounters pirates, kings, soliders, mysterious ladies, and
one particularly nasty sorceress. Mr. Oakley has apparently been
building Rubel's world in his head for years, and the rich detail
and careful plotting certainly shine! The author's drawing style
is similar to japanese manga but has its own distinct energy.
review by robin
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| Tokyo
Babylon
by CLAMP
Tokyopop 2004
Tokyo Babylon follows the adventures of Sumeragi Subaru,
the head of Sumeragi clan and an onmyoji, or a master of
spirits, more powerful than any other of his generation. Subaru,
though only 16, manages to exorcise ghosts as much through talking
to them as through magical means. At his side is his twin sister,
Hokuto, who provides a hyper sense of humor to the proceedings and
takes advantage of Subaru's giving nature by dressing him up in
every elaborate outfit she can think of, much to Subaru's chagrin.
Her brightness is mirrored in their caretaker and neighbor, the
older but equally cheerful Sakurazuka Seishiro, a veterinarian and
sorcerer with his own legendary pedigree. Seishiro is, in fact,
the heir to the Sakurazuka clan, historically enemies of the Sumeragi
clan, assassins by trade, and practitioners of the dark opposite
of Subaru's magic.
This odd trio takes on case after case, and though Subaru does
most of the work, Seishiro will step in to defend his Subaru. On
the surface, Seishiro appears to be everything the Sumeragi twins
need -- a confidant, a friend, and a guardian -- but every once
in a while he seems to display an alarmingly cold side. Could he
be something different from what the Sumeragi assume?read
more...
If you like, you can skip to individual volumes:
The Series
Tokyo Babylon Volume 1
Tokyo Babylon Volume 2
Tokyo Babylon Volume 3
Tokyo Babylon Volume 4
Tokyo Babylon Volume 5
reviews by robin
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|
Tsubasa:
Reservoir Chronicles
by CLAMP
Del Rey Manga 2004-
Anyone here a closet fan of Quantum Leap? Raise your hands.
I admit, I loved that show beyond all reason, and would frequently
catch reruns whenever possible. Who didn't wonder what it would
be like to travel to another place and time and influence the course
of history? Well, CLAMP has decided to take on an ambitious and
exhilarating project for any fans of their work that jives with
Quantum Leap's simple premise leading to a myriad of stories. These
master manga creators have decided to take all of their worlds,
speculate on how they might've gone differently, and let loose their
imaginations in creating just as many alternatives as they can come
up with. The framework for Tsubasa: Reservoir Chronicles
takes its cues from CLAMP's early series, Cardcaptor
Sakura. As with every page in Tsubasa, though, everything's
a bit skewed. Here is Sakura, Syaoran, and their fellows, but Sakura
is a noble princess and Syaoran a common but brilliant son of an
archaeologist. As the series progresses, many familiar faces will
reappear, from every CLAMP series, except that this time around
they'll beÞdifferent. In the end, Tsubasa is an exciting way to
explore the "what ifÞ" scenarios so many readers like to ponder
about their favorite series while still following a new storyline
with new characters. read more...
reviews by robin
The Complete Series
Tsubasa Volume 1
Tsubasa Volume 2
Tsubasa Volume 3
Tsubasa Volume 4
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| Usagi
Yojimbo
By Stan Sakai
Dark Horse 2000
Demon Mask (pictured) ISBN: 1569715238
At some point in life, I think most everyone has secretly fantasized
about being a wandering warrior, whether it be a medieval knight
or a deadly assassin. Usagi Yojimbo is a ronin è a samurai without
a patron è in 16th century Japan. He also happens to be a rabbit.
Don't let the floppy ears fool you è Stan Sakai won the much-coveted
Eisner award for this excellent series full of the honor and legend
of times past. The many volumes of this adventure series follow
his search for honorable battles, waging his own war against evil
magic, bat ninjas, assassins, peddlers, and weilding a legendary
blade his enemies seek.
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| Vögelein:
Clockwork Faerie
ISBN: 0974311006
by Jane Irwin and Jeff Berndt
Fiery Studios Press 2003
Whenever I see disappointing heroines in fantasy tales, from books
to films to comics, I'm usually irritated by the fact that, whether
they be magicians or knights, rarely do these supposedly powerful
women stand on their own. Too often they're objects of fantasy (ack,
no pun intended) for the male audience, given just enough magic
or strength to pretend they're all girl power when in fact the men
always save them. If they are strong and independent, they
tend to swing the other way, coming across as unsubtle warrior women
clones who show no tenderness nor femininity. Where, oh where, are
the actual women? When I settled down to read Jane Irwin's Vögelein,
I suspected I was in for a treat, and boy was I right. Vögelein,
the title character, is a true heroine: independent, strong-willed,
but also at times naive, uncertain, and afraid without being any
less strong. Like a great fantasy hero of any sort, she braves danger,
learns from her mistakes, and is just human enough to take us all
along for the emotional ride as well as the physical journey. The
fact that Vögelein is a clockwork faerie, living through a
magical combination of metal and spirit, doesn't matter one whit.
Vögelein must, like a fine pocketwatch, be wound every day
but through an unintentional flaw in her design, she is unable to
turn the winding key herself. When her latest in a long line of
guardians dies, Vögelein must brave the city streets solo in
search of a new guardian. Through her character's journey, Ms. Irwin
explores the qualities of bravery, empathy, and the shades of grey
within all of us. Most poignantly, Vögelein's dependance on
others is explored, showing that it can be both a boon of constant
company and a curse of responsiblity and a barrier to free affection.
Encountering both a potential guardian who is less noble than he
appears and an embittered real member of the fair folk, Vögelein
learns quickly the harshness and glimpses of hope the world can
offer her, especially if she dares to stand on her own. The artwork
is all grayscale, and the somber quality of the solid and fluid
art perfectly fits the tale. This volume acts more as an introduction
to Vögelein and her world, and I can only beg for more!
review by robin
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| XXXholic
ISBN: 0345470583
by CLAMP
Tokyopop 2004-
Simultaneously released with Tsubasa:
Reservoir Chronicles, XXXholic is nonetheless a very
different series. While the folks in Tsubasa are jetting from dimension
to dimension searching a princesses' lost memories, XXXholic
focuses in on a few characters staying very much in the same place.
The drama comes from the characters and their, shall I say, dubious
profession. XXXholic, not at all pornographic despite the
title, follows the professional trade of Yuko, a space-time witch
whose general purpose in life is to trade in wishes. She provides
all manner of magical gifts and objects to those in needÞfor a price.
read more...
The Complete Series
XXXholic Volume 1
XXXholic Volume 2
XXXholic Volume 3
XXXholic Volume 4
reviews by robin
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| Wild
Com
ISBN: 1591165598
By Yumi Tamura
Viz, 2004
Wild Com is actually a collection of three short stories. The
first, “Psychic Squad Wild Com,” features a young girl
named Michiru Ozeki who has the power to control fire. At first
she is scared of her powers and tries to deny it or pretend it isn't
there, but she eventually is persuaded to use it to help save people
from a forest fire, at which point she finally accepts her powers
and agrees to become a member of the Psychic Squad. The second story,
“The Beasts of June,” is a love story that is filled
with death, powerful symbology, interesting metaphors, and artwork
that enhances everything very effectively. The third story is “The
Eye of the Needle” and is the creepiest and most shocking
story of a trio that are all quite disturbing, yet highly intriguing
and complex, grabbing hold of the reader's attention until the very
end. This last story is especially so, as a very handsome man named
Shiki Haibara rises to fame and splendor. However, he is brought
down by a dark event in his past that he hadn't even remembered,
not to mention his abandoned girlfriend Uiko. Shiki's vanity and
arrogance end up being his undoing as he meets a sinister end. These
three stories, though short, are among the most creepy and dramatic
tales that I have read. They will suck you right in and won't let
go until the end; if you like mystery, horror, and drama, Wild Com
is one that I can wholeheartedly recommend.
review by jack
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| The
Wind in the Willows 
Volume 1: The Wild Wood
(1997, ISBN: 1-56163-196-5)
Volume 2: Mr. Toad
(1998, ISBN: 1-56163-218-x)
Volume 3: The Gates of Dawn
(1999, ISBN: 1-56163-245-7)
Volume 4: Panic at Toad Hall
(2001, ISBN: 1-56163-311-9) by Kenneth Grahame
Adapted by Michel Plessix
Nantier, Beall, Minoustchine Publishing, Inc
Two best friends
meet up for the first time beside a river in the springtime. A conceited
song is suppressed, a barge is overturned, and numerous motor cars
are smashed to smithereens. All in a day's work for Water Rat and
Mole, Mr. Badger, the Otter... and the (in)famous Mr. Toad. The
story begins when the Mole throws caution to the winds, abandons
the task of spring-cleaning his burrow, and sets out into the wide
world. This impetuous act from an otherwise sensible animal takes
us into the middle of the waterfront society of hedgehogs, mice,
and ducks (none of whom are very interested in spring-cleaning).
Cementing their newfound friendship with a picnic and a misshap
involving a small boat, Mole and Water Rat set out to explore their
world, compose poetry, and get their friends out of some tight spots.
All the loveliness of the English countryside in the spring and
summer is balanced by the coziness of wintertime in Water Rat's
hole in the river bank, complete with a library and fireplace. Each
animal in this little community has his own story line and preoccupations,
and their personalities unfold in slyly humorous counterpoint to
Mr. Toad's grandiose schemes and continual accidents, and Mr. Badger's
blunt manners and introspective nature. Although the animals and
dialogue are sometimes a little goofier than I'd like (and that's
a Wind in the Willows purist talking) the illustrations are perfect,
particularly Plessix's renderings of the woods, river, fields, and
living rooms where the action unfolds. Plessix also manages to incorporate
a good deal of the book's original dialogue into his frames, and
depicts Kenneth Grahame's poetic and spiritual passages beautifully
in his illustrations. This is a story of intrigue, hair-raising
schemes, and happy companions, taking place on a small scale that
feels both very close to home, and like a long look into another
world.
review by Alison
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| Wish

by CLAMP
Tokyopop 2002
An angel, Kohaku, is rescued from being tangled in a tree by an
unsuspecting but chivalrous doctor, Shuichiro. Once freed, Kohaku
proclaims that Shuichiro has earned a wish granted for lending her
aid. Unfortunately, Shuichiro cannot think of a single thing he
wants or needs. Thwarted in her act of goodwill and reciprocation,
Kohaku is a bit thrown. Unsure of what else to do, she decides to
stay with Shuichiro until he discovers whatever it is he wishes
for. Shuichiro is puzzled but enchanted by his new houseguest, and
grows quite fond of her naive exploration of his life and interests.
Kohaku's decision, of course, has repercussions. read
more...
If you like, you can skip to individual volumes:
The Complete Series
Wish Volume 1
Wish Volume 2
Wish Volume 3
Wish Volume 4
reviews by robin
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Witchblade: Origins
ISBN: 1887279652
By Christina Z. Wohl
Art by Michael Turner
Image Comics 2001
As a relative newbie to the comics world, one of the prejudices
I've had to shake off is the idea the women are consistently presented
as eye-candy and little more. You know, skin-tight outfits, provocative
poses, few lines. So you can imagine I was a little, well, put off
by my first glimpse of tough NYPD detective Sara Pezzini è dolled
up in a skin-tight red mini dress and drawn with impossible proportions.
My mouth twitched and I'm sure I ended up with a bit of a scowl
on my face. Nonetheless, I decided to keep going and see just how
stereotypical this buxom lass would be.
I'm glad I did. Sara, on top of being a sexy thing, is smart, strong,
capable, independent, and, always my favorite, snide. Sara has been
chosen by the mythical Witchblade, a legendary weapon of extraordinary
power that chooses its female wielder for better or for worse. As
the Witchblade exerts its control, Sara loses her beloved partner,
is stuck with a rookie to replace him, and is suddenly being courted
by the one man who holds the key to the Witchblade, the dangerously
attractive Kenneth Irons. One visual decision that evens the score
is that the men in the book, from nemesis Kenneth Irons to potential
brother in arms Ian Nottingham, are drawn with equally impossible
proportions and beauty. The artwork and colors are jewel-like--
vivid with light and sharp lines. The plot is satisfyingly complicated,
emotional, and happily, edged with a no-nonsense humor that is too
often lacking in fantasy tales of destiny. If you're looking for
a heroine with muscles, brains and beauty, look no further.
On a side note, yes, this title and its sequels
are the inspiration for the TNT TV show, now cancelled, Witchblade.
I enjoyed the show a lot, but as with most adaptations, the graphic
novels follow a different plot and creative idea, so check them
out.
review by robin
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| Yongbi
The Invincible, Volume I
ISBN: 1586649671
Story by Ki Woon Ryu
Art by Jung Who Moon
CPM Manhwa, 2004
Yongbi is a young and daring bounty hunter who isn't afraid of
anything. One day he comes to the small village of Gang Ho, where
he encounters and captures Goo Hwi, the feared leader of the Black
Snake assassination organization. Yongbi then finds the child of
Mok In Yul, a rich an powerful merchant who lives in Hobook Castle.
Yongbi takes him there along with Goo Hwi, who constantly threatens
Yongbi with retribution from the members of the Black Snake, who
surely would have noticed that their leader has been captured. Upon
reaching Hobook Castle, things should have become easier for Yongbi,
but hid pursuers catch up with him and war between rival organizations
erupts. Yongbi is caught in the middle, forced to fight his way
out of a sticky situation. The story is full of interesting plot
twists and detailed artwork as well as a surprisingly funny cast
of characters, making this manga one that should definitely be checked
out.
review by jack
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